Stringizing Operator:
#define Strings(X) cout<<#x
calling:
Strings( hai );
Replaces as:
"Hai"
output:
Hai
Charizing Operator:
#define Chars(X) #@X
calling:
a = Chars( b );
Replaces as:
'b'
Token-Pasting Operator:
#define tokens(X) cout< a##x
calling:
int ab=10;
tokens( b );
Replaces as:
ab
Programming in C....a way to learn about 'C' language secrets. Here you can get programming ideas and knowledges in C language. C is like a Sea, Be a best fisher on it.
Tuesday, April 18, 2006
Can a structure have a fn pointer?
Yes..lookout the following example,
/*
Question> Can a structure have a fn pointer?
*/
/*
Question> Can a structure have a fn pointer?
*/
typedef struct tagEMP
{
int no1;
int no2;
int ( *FuncPtr )( int, int );
int result;
}stEMP;
static int Add( int a, int b );
static int Sub( int a, int b );
int main( void )
{
stEMP stEmps;
stEmps.no1 = 10;
stEmps.no2 = 5;
stEmps.FuncPtr = &Add;
stEmps.result = stEmps.FuncPtr( stEmps.no1, stEmps.no2 );
clrscr( );
printf( "Result is %d\n", stEmps.result );
return 0;
}
static int Add( int a, int b )
{
return ( a+ b );
}
static int Sub( int a, int b )
{
return ( a - b );
}
Thursday, April 06, 2006
Storage Classes
C has a concept of 'Storage classes' which are used to define the scope (visability) and life time of variables and/or functions.
auto - storage class
auto is the default storage class for local variables.
{
int Count;
auto int Month;
}
The example above defines two variables with the same storage class. auto can only be used within functions, i.e. local variables.
register is used to define local variables that should be stored in a register instead of RAM. This means that the variable has a maximum size equal to the register size (usually one word) and cant have the unary '&' operator applied to it (as it does not have a memory location).
{
register int Miles;
}
Register should only be used for variables that require quick access - such as counters. It should also be noted that defining 'register' goes not mean that the variable will be stored in a register. It means that it MIGHT be stored in a register - depending on hardware and implimentation restrictions.
static is the default storage class for global variables. The two variables below (count and road) both have a static storage class.
'static' can also be defined within a function. If this is done, the variable is initalised at compilation time and retains its value between calls. Because it is initialsed at compilation time, the initalistation value must be a constant. This is serious stuff - tread with care.
extern - storage Class
extern defines a global variable that is visable to ALL object modules. When you use 'extern' the variable cannot be initalized as all it does is point the variable name at a storage location that has been previously defined.
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